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Devlog
Guess what...new UI
February 19, 2020
by
DexRobinson
I've updated the UI for the enemy display screen and the dialog screens. Now the info is easily view-able and has some nicer icons...
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New Hazard and spawn location
February 18, 2020
by
DexRobinson
New hazard has been added. The Wall There will now be a section of the wall removed allowing Red Army troops to get to your King faster. Enjoy!...
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Bug Fixes and new Pause Menu
February 16, 2020
by
DexRobinson
Thank you to dr!ppy for giving me some bugs that I didn't see. I was able to remove the issue when you keep upgrading a unit it would take your resources. The flurry axemen not attacking should be f...
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Fixed some saving issues
February 14, 2020
by
DexRobinson
Found some issues with saving and loading upgrades and fixed some UI issues in the upgrade menus. Also fixed the bright white circles in the game to be more transparent...
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More updated menus
February 14, 2020
by
DexRobinson
Working more on getting the round over and game over menus looking a lot more clean and have some useful information. I also fixed a bug with the upgrade menus not centering. Now when the game ends it...
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New Upgrade UI
February 13, 2020
by
DexRobinson
Updating the upgrade menu UI. Trying some new ideas with tabs instead of having it all on 1 scroll bar. I think it looks a little cleaner. I want to add some additional stuff to do once the round is o...
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Early stages of development
February 12, 2020
by
DexRobinson
First of all I want to say that the game is no where near finished. Art, UI, audio, design, balancing and polishing still need to be done. Right now the game is in a playable state with some UI issues...
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